
Game Development
& Consulting
Services, Tools, and Consulting for Interactive Media
Engine Tools & DevOps
UE5 Tools and Training
Procedural Content
Automation & DevOp
Interactive Narrative
Writing & Editing
Narrative Systems
Story & Character Dev
Cinematography & Lighting
Cinematics & Cameras
Lighting & Grading
Weather & Mood
Music & Sound Production
Original Music
Sound Design
Systems & Integration
Games Portfolio
Confidential Portfolio available upon request
Serenity Forge
Parker joined Serenity Forge in early 2020 as a Business & Publishing associate, working with the studio founders to pitch, secure, and coordinate publishing and co-development projects. He was responsible for crafting and overseeing data-driven changes to management, marketing, and operations, and also ran production of linear content including trailers and live-action video.
He then moved in late 2020 to a role as Senior Producer and Audio Director, shipping three original titles. He served as deputy to the Development Director for project planning and team management, and as Audio Director with a focus on music composition and systems, as well as the creative and operational supervision of casting and voiceover.
Lastly, in late 2021, Parker was given the opportunity to build a new development team focused on making immersive, innovative projects in Unreal. He served as Game Director and as executive director of original game development through the formation of the Unreal team, R&D of the new pipeline, and leading the first 2+ years of a (still unannounced) new original project that he concepted, pitched, and directed.
Director, Writer, Programmer, Composer
Built a new team of ~12 devs focused on Unreal 5 projects, then concepted, pitched, signed, and directed the new team’s first development project.
Highly synthetic role involving creative, technical, operational, and strategic direction. Significant individual contributions to both R&D and production including: writing all story, characters, and dialogue; designing and building bespoke narrative systems; programming game features and dev tools; cinematics and lighting; and producing original music & SFX.
Production Director, Audio Director
Ran project and operational planning under the supervision of the Game Director, assisting with creative coherence across departments.
As audio director, led music & sfx, with a focus on composing key themes and building novel reactive music systems; creatively and operationally supervised casting and voiceover; crafted a significant portion of in-game lighting and cutscene cinematography across the game.
Producer, Audio Director, Co-Writer
Directed the production of this standalone expansion to Half Past Fate, shipping a short, sweet game with a skeleton team of new staff in just a few months.
Composed and produced all original music and Sound FX.
Shared writing credit with the Creative Director, with a focus on dialogue.
Producer, Audio Director
Supervised production in the latter half of the project to ensure the train stayed on the tracks and the game’s content could be expanded within our existing timeline.
Composed and produced all original music and SFX. Soundtrack on Spotify. Also created the announcement trailer and filmed interviews for our segement in a Wholesome Games showcase.
Publishing Producer
Played a significant role along with the studio founders to secure what remains the studio’s most successful publishing signing to date.
Created the original marketing plan for the title, driven by intensive analytics and cross-media experiences.
Marketing Manager, Media Director
Created our announcement trailer, including original music and motion graphics. Also scripted and filmed a number of interviews with the team and edited the trailer and b-roll into an extended segement for a Wholesome Games showcase.
Marketing Team
Collaborated with the developers to formulate and execute a marketing plan for the title. Organized and conducted several days of streaming during launch to ensure a dynamic presence on Steam and Twitch, hosting streams with guests from the developers and publishers.
Sound Designer
Designed original sound effects for the game, using both recorded and synthesized techniques to create a unique library of sounds, particularly character sounds driven by the human voice.
Marketing Team
Contributed to overall marketing strategy, namely by creating and executing a launch-week media plan focused on streaming via Steam and Twitch to push sales traffic and answer audience questions. Hosted multiple days of streaming with a number of guests from the studio.